AI Insights · Timothy · October 2021
Top 5 Disney Games Performance on Unified Platform in Sweden Q3 2021
In Q3 2021, top Disney games in Sweden saw varied performance in downloads, revenue, and active users. Detailed insights are available from Sensor Tower.
The third quarter of 2021 showcased interesting trends for the top Disney games in Sweden across both iOS and Android platforms. Here’s a closer look at the performance of these popular titles.
Star Wars™: Galaxy of Heroes from Electronic Arts experienced fluctuating revenue throughout the quarter, peaking at around $18K in late August. Weekly downloads for this game showed a spike mid-September, reaching 592, while weekly active users mostly hovered around 16K to 19K, with a peak of approximately 19.6K in mid-September.
MARVEL Strike Force: Squad RPG by Scopely, Inc. saw a consistent weekly revenue, generally around $12K to $15K, with a notable increase to approximately $14.9K in late August. Downloads for the game were on the decline, starting from 1.4K in late June and falling to around 360 by the end of September. Active users maintained a relatively steady range, mostly between 3K and 3.7K.
Marvel Contest of Champions from Kabam Games, Inc. had its highest revenue in late June at about $25K. However, revenue dropped significantly to around $4.8K by mid-July and saw a gradual increase to approximately $10.5K at the end of August. Downloads were highest at 669 in late June, but fell to as low as 229 in mid-September. Active users showed a declining trend, starting from around 4.6K in late June to approximately 3.2K by the end of September.
Disney Magic Kingdoms by Gameloft displayed varied performance in revenue, peaking at about $7K in late July and dropping to approximately $2.4K in early September. Weekly downloads fluctuated, hitting a high of 549 in early July and a low of 149 by the end of September. Active users remained fairly stable throughout the quarter, ranging from around 2.5K to 1.9K.
MARVEL Future Revolution from Netmarble Corporation, which launched in late August, saw a revenue peak of about $9.8K in its first week. Downloads were highest during the launch week at 15.2K, tapering off to around 1.1K by the end of September. Active users also saw a sharp decline post-launch, from about 12.6K to 2.3K.
These insights are based on data from Sensor Tower, where more detailed analytics can be found for further exploration.